﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

class Mgr
{
    //======================================= Client

    public static MainPlayer mainPlayer;

    public static BagMgr bagMgr
    {
        get
        {
            return BagMgr.Instance;
        }
    }


    public static PanelMgr panelMgr
    {
        get
        {
            return PanelMgr.Instance;
        }
    }

    public static ConfigMgr configMgr
    {
        get
        {
            return ConfigMgr.Instance;
        }
    }

    public static FightMgr fightMgr
    {
        get
        {
            return FightMgr.Instance;
        }
    }

    public static SelectTargetMgr selectTargetMgr
    {
        get
        {
            return SelectTargetMgr.Instance;
        }
    }

    public static MonsterMgr monsterMgr
    {
        get
        {
            return MonsterMgr.Instance;
        }
    }

    public static SkillMgr skillMgr
    {
        get
        {
            return SkillMgr.Instance;
        }
    }

    //====================================== Server
    public static BagServerMgr bagServerMgr
    {
        get
        {
            return BagServerMgr.Instance;
        }
    }
}
